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Unreal Engine for Arch Viz | Unreal Engine PRO in 6 Hrs
Software Setup - 3ds Max / UE4 / Datasmith
Intro to the Course (4:05)
Get All The Software You Need (Free) (5:34)
Important Note About Course Structure (3:00)
Get Your Project Files!
Class Forum and Instructor Q & A
Start Here If You Are Completely New To Unreal Engine: Basic UI and Navigation
The Essential Overview of UE5 UI and Navigation Tools (10:26)
UE5 Project: Forest Scene Using UE5 With Lumen, Nanite
This Is What We Are Going to Create (2:50)
Project Model Overview Plus Download (1:59)
Download Datasmith and Export Your Project (4:14)
Open ArchViz Template in UE5 and Get Familiar With UE5 UI (5:52)
Import Datasmith File and Look Around UE5 UI (9:27)
Adding Landscape And Developing Your Project More in UE5
Basic Landscaping Tools in UE5 (5:01)
Pause for Basic Project Settings (7:01)
Using Quixel To Create A Huge Landscape (15:24)
Fixing "Shadow Issue" With Landscape Object Using Nanite and Lumen (8:19)
Using Megascans To Add More Detail And Realism To Your UE5 Project (2:42)
Even More Quixel Megascans (4:40)
Adding a Forest With Megascans Trees (7:57)
Building a Forest/Environment (18:11)
Prepping a Finished Rendering and Animation
Setting Up Basic Environment Lighting Manually (10:42)
Setting Up A Cinema Camera Actor and Understanding Settings (11:26)
Fine Tuning Environment Lights to Set The Mood (7:02)
Working Out Interior Lighting of Cabin (5:56)
Final Tweaks (12:07)
Setup Your Final Camera and Shot (5:40)
Generating A Final Animation
Use The Movie Render Queue To Render a Final Animation (13:04)
Use Adobe After Effects To Produce Your Video and Add Final Touches (8:06)
Using The Unreal Engine Path Tracer for Accurate and Realistic Rendering
Setting Up The Path Tracer (10:01)
Outputting Realistic Rendering and Animations With Path Tracer (6:59)
BONUS VIDEOS
BONUS VIDEO: Breakdown of Full Rendering Workflow and Settings (22:45)
Beyond Animation: Navigation and Interactivity
Section Introduction (1:25)
Setting Up First Person Navigation For Any Project in Unreal Engine (13:31)
Setting Up a Custom Input With Enhanced Input Actions (9:37)
Creating a Basic Menu For Your Project in UE5 (7:33)
Toggle Your Menu On and Off (11:06)
Blueprint Basics: Learn The Basics of Adding Code To Your Models
Essential Blueprint Principles and Methods, From the Beginning (Part 1) (17:35)
Essential Blueprint Principles and Methods, From the Beginning (Part 2) (17:01)
Combining User Interface With Blueprints For Creative Interactions
Using Sliders In Your Menu To Turn Lights Up and Down (6:29)
Overview of How A Pro Project Can Implement The Principles Learned (21:09)
Original UE4 Project Starts Here
Section summary
Project Overview. Which Elements Are Still Applicable in UE5?
Take The Project From 3ds Max (or SketchUp / Revit) Into Unreal Engine
05_exportingFromMax (1:56)
06_07_TemplateAndDatasmithImport (5:02)
07_levelSetup (7:03)
Refining Your Materials in Unreal Engine
UPDATE: Materials Look A Little Different In Newer Versions of Datasmith
08_cleaningUpVrayMaterials (12:16)
09_createBambooMaterial (3:50)
09b_materialInstances (4:58)
10_SubstanceMaterials (6:04)
11_finishingUpMaterials (11:37)
Lighting in Unreal Engine
12_13_AddingLights (7:46)
14_15_directLightandEnvironmentLight (8:40)
Finishing Prep For "Rendering" Light Bake
16_finalPrepForLightBake (4:17)
Light Baking
17_LightBakePrep (6:32)
18_PlacingLightPortals (2:15)
19_LightmapResolutions (7:44)
20_HighQualityLightBake (14:58)
21_lightingEffectstscproj_maddie (11:28)
Landscaping Your Scene
22_placingBamboo (3:32)
23_GetSomeFoliage (4:25)
24_foliageTool (8:05)
24b_AddingTrees_finishingFoliage (4:20)
Getting Your Reflections Just Right
24c_Reflections (11:58)
Generating Cinematics and High Quality Rendered Views
25_placeCineCameraAdjustFocus (5:23)
26_postProcessingYourCineCam (12:56)
27_highResStillShots (2:03)
28_AnotherStillShotAndPost (3:17)
29_masterAndLevelSequencer (10:44)
29b_animatingObjects (3:41)
30_conclusion (3:24)
Section II: First Person Real Time Navigation
31_basicFPNavigationA (7:10)
32_Inputs (2:57)
32b_LODoptimizations (8:10)
33_materialParameterCollections (3:27)
34_dynamicColorChanges (8:20)
35_lightsOnAndOff (19:15)
36_basicUI (11:55)
37_Changing_Materials_With_UI (12:31)
38_More_UI_Controls (5:22)
Section III: Virtual Reality
39_Optimizing_For_VR (11:27)
40_importing_VR_functionality (6:38)
41_Nav_Mesh_Setup (3:27)
42_VR_Button_Interaction (8:56)
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