*Latest Software (mostly applicable to all versions of the engine, UE4 - UE5)
**More content being added regularly
***NOTE: This is a project based course in which a large amount of 3d content will be provided to your for download. The content is yours to use for the course and other purposes. (No resale)
Content Provided to Students:
- Complete house model (3ds Max + V-Ray / 3ds Max + Corona / .fbx / sketchUp)
- All necessary texture maps / materials
- Various furniture models with all materials applied
- Various object models with materials
- Foliage Models
- Models / Materials can be used in both 3ds Max and UE4 (also in .fbx and sketchUp)
- All models are UVW mapped / unwrapped as necessary
Unreal Engine has changed the game for arch viz artists and other industries. The ability to create stunning renderings, animations, VR, etc., all using real time, is a huge leap forward for 3d artists everywhere. It can, however, be difficult to learn and understand without the right instruction. Software that is extremely powerful (like Unreal) also tends to have a steep learning curve if you don't how or where to start. That is why this course is designed to get students up and running quickly, so they can dive right into professional projects. With project resources provided, and a complete walkthrough of all the essential tools, students will be equipped with ability to create their own real time masterpieces in no time. This course is designed to give students a strong grasp of the software, so they feel comfortable creating, and to do it quickly and efficiently.
Unreal Engine is ever evolving and it has updated features constantly. It is impossible to teach every aspect of every version. That is why this course aims to teach the core software, and core real time principles. It should provide a good foundation for what students are trying to create, regardless of the exact version they are in. The first portion of this course is taught using versions of UE4, up until 4.27, and provides great fundamental skills in Unreal Engine that translate well into newer versions. The more recent project and section is done using UE5, and specifically showcases some of the new features using that version (Lumen, Nanite, etc.)
In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4 and UE5), the most advanced and professional real time tool available to arch viz artists (It's also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.
In the first part of the course, the focus will be on transitioning an existing 3d rendering project into real time UE4. You will learn to achieve photo realism with your materials, lighting and post-processing, all using built-in real time tools. From there, students will generate photo realistic animations and renderings that render in REAL TIME! No more waiting for overnight renderings. Change your camera motions, object animations, camera / lighting effects all with immediate feedback.
- importing using datasmith
- UE4 materials
- Lighting techniques and settings
- Perfect light bakes
- Fixing Errors
- Animating Cameras and Objects
- Level Sequencer
- Lighting with HDRI
- Foliage / Landscaping
- Much More
In this section, students will convert and optimize their scene for desktop navigation so that it can be shared with others, and navigated in real time on any computer. We will explore interactivity in this section and start learning about blueprints. Students will also learn to use the UE4 widget system to create interactive menus, buttons, etc.
Students will optimize their project for VR navigation using a headset. We will look at specific interaction blueprints for VR, and approach the project in a way that gives the best interactive and immersive experience.
SECTION IV (newly added):
This newly added section adds a completely new project created with all the latest techniques and tools in Unreal Engine 5. Students will use Lumen and Nanite to leverage Unreal Engine's unique ability to create real time global illumination. Follow along in this portion to explore the latest in real time technology, and create stunning results with architectural animations.
You won't find an easier, faster way to get up and running with Unreal Engine. Jumping right in to professional level projects, with clear instruction and resources provided, is the fastest way. Unreal Engine is the premiere real time technology for arch viz and other industries -- offering the most accessible and powerful tools -- and you can be up and running in just a short amount of time by following the concise instruction in this course. Enjoy!
Adam Zollinger is the founder and creator of LearnArchViz.com and a practicing professional architectural visualization artist. Professionally, he works for a large architectural firm and manages hundreds of arch viz projects each year. With his team of artists, he has been able to create stunning visuals on a wide range of projects ranging from very small to extremely large. Adam's goal has always been to use cutting edge technology to tell a visual story in the most effective way.
Online, Adam has created an international community of arch viz learners, and has been able to release 17 courses and teach over 100k students around the world!