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3ds Max Complete Overview: Learn 3d Graphics Fast and Easy
Introduction
Course Introduction (1:16)
An Important Note About Course Structure (2:57)
Download The Software (0:45)
IMPORTANT UPDATES regarding software versions and render engines.
COURSE FORUM: Ask Questions and Get All Course Resources
Jump In To 3d Graphics: The Basic Building Blocks
The Basic Building Blocks of 3d and Their Applications (0:44)
Standard Primitives: Create a Basic Model and Render It (5:56)
More About What We Just Created (2:29)
From Standard Primitives to Complex Effects: Applications and Careers in 3d (2:19)
Navigate 3ds Max With Ease
UI Intro (4:47)
Transforms (6:42)
Oh Snap! Get More Accurate With Object Snaps (4:24)
Scene Organization (4:08)
Navigating 3ds Max Review (2:03)
More About Modeling
Modeling Section Introduction (0:24)
Using Splines (9:14)
More Standard Primitives (4:46)
Introduction to the Modifier Panel (5:06)
UPDATE FOR NEWER VERSIONS: Poly Modeling Technique For Newer Versions (2:03)
Basic Polygon Modelling (5:21)
More Polygon Modelling: Create a Complex Object From A Single Rectangle (7:11)
The Modifier Panel In-Depth
Important Modifiers and Mastering the Modify Panel (8:00)
Project #1: Create A Basic Still Life
Project #1: Still-Life Scene Creation Intro (0:42)
Refining Our Objects (9:15)
Use Our Poly Modelling Techniques To Create The Table (5:07)
Units and Scale: Make Sure Everything is the Right Size (6:16)
Create a Studio Backdrop for Our Scene (4:12)
Rendering Our Scene: Lights, Camera, Action! (7:31)
UPDATE FOR NEWER VERSIONS: Render The Same Studio With Arnold or ART Renderers (5:44)
Let There Be Light
Introduction: Lighting in 3ds Max (0:29)
UPDATE FOR NEWER VERSIONS OF MAX: Use ART or Arnold to preview your lighting
Standard 3ds Max Lights (7:14)
Photometric Lights (5:30)
Area Lights (9:29)
ARNOLD UPDATES: Using Arnold Lights for Area, and all Other Types of Lights (6:38)
Cameras and Composition
Introduction to Cameras in 3ds Max (0:32)
Photography Basics (2:38)
3ds Max Physical Camera Settings (8:53)
Depth of Field: Adding Interest and Realism to Our Scenes (2:57)
Improving Our Scene Based on New Camera Settings (3:06)
Camera Section Review (2:46)
Create Materials For Your Models
UPDATE FOR NEWER VERSIONS OF MAX: Arnold Materials
The Basics of Different Types of Materials - Mental Ray, ART, etc. (8:43)
Introduction to Materials in 3d (5:38)
Create Your Own Material and Apply It To An Object (9:19)
ARNOLD UPDATES: Create an Arnold Material (10:45)
Create a Brushed Metal Using Procedural Maps (10:56)
Refraction: Create a Glass Material (8:23)
Finishing Up Our Materials + Adding a Sub-Surface Scattering Effect (6:29)
TEST: Try Recreating Our More Advanced Materials Using Arnold Material Settings
ARNOLD UPDATES: Use the Scene Converter to Change Any Mental Ray to Arnold (7:12)
UVW Mapping Basics (5:00)
Setting Up Your Rendering - Render Settings
Basic Render Settings in Mental Ray - Get High Quality Renderings Fast and Easy (7:08)
ARNOLD UPDATES: Arnold Render Settings (9:49)
Project #2: Creating A High-Poly Desk Lamp
Importing a Reference Image for Your Modelling Project (5:41)
Basic Poly Modelling Techniques (8:28)
Poly Modelling Essentials: Edge Loops and Turbosmooth (13:14)
More Poly Modelling: Continuing to Create our Desk Lamp (8:19)
Creating the Lamp Head with Poly Modelling (7:11)
Finishing Up our Desk Lamp (9:45)
Project #3: Create a Basic Game Model (Low Poly)
Creating a Basic Low-Polygon Game Object (7:08)
UVW Unwrapping With 3ds Max Tools (13:19)
Exporting UVW Maps to Photoshop (6:18)
Applying Our UVW Unwrapped Textures To The Game Object (8:14)
Advanced Modeling Techniques: Cloth, Physics, etc.
Introduction to Advanced Modeling in 3ds Max (1:08)
Creating Cloth Objects with 3ds Max Cloth Modifier (11:37)
Modelling Using Radial Symmetry (8:42)
3ds Max Physics Simulations with Mass FX (13:34)
Add Motion To Your Scene With Basic Animation Techniques
Animation Introduction (0:26)
Pivots and Hierarchies: Essential Setup for Animating (9:34)
Key Frame Animation in 3ds Max: The Basics (6:18)
Animating Our Desk Lamp Project (4:56)
The 3ds Max Curve Editor (6:20)
Camera Animation Techniques (14:05)
Project Completion: Putting It All Together
Completing Our Project - Section Intro (0:31)
Putting The Finishing Touches On Our Still Life Project (13:18)
All Ready to Render (3:45)
Post-Processing Your Image (8:05)
Bonus Project 2023: Modelling a Photorealistic Guitar With Latest Techniques
Project Intro (1:56)
Setting Up References (7:23)
Get Ready to Model (2:06)
Model Guitar Body 1 (8:14)
Model Guitar Body 2 (6:22)
Smoothing Guitar (7:53)
Modeling the Saddle (11:42)
Saddle Smoothing (9:00)
Bonus Project 2023 Updates: Arnold Lighting
Transition to Lighting (1:50)
Get the Finished Model HERE
Looking at Final Guitar Model (2:57)
Basic Arnold Lights (12:28)
Bonus Project 2023 Updates: Adding Arnold Materials To Our Guitar
Get the Guitar Texture Maps HERE
3ds Max Materials in Arnold (14:56)
Advanced Material Setting in Arnold (8:01)
Wood Material (11:00)
Logo Placement (15:04)
Herringbone Design Placement (4:16)
Finishing Materials (11:40)
Bonus Project 2023 Updates: Rendering With Arnold in 3ds Max
Physical Camera Settings (15:00)
Basic Arnold Render Settings (8:22)
Arnold Render View and Lightmix (7:11)
Get the Finished Guitar With Textures Here
Standard Primitives: Create a Basic Model and Render It
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